---
title: "ui.trigger@1 · OpenVibe.Services"
canonical: "https://openvibe.services/docs/contracts/ui.trigger"
updated: null
---

# ui.trigger@1 · OpenVibe.Services

HTML: [ui.trigger@1 · OpenVibe.Services](https://openvibe.services/docs/contracts/ui.trigger)

# UiTrigger `ui.trigger@1`

Generated at 2026-11-13 06:25:48 UTC from [`openvibe-contracts v0.419.0`](https://github.com/OpenVibers/OpenVibe.Contracts/tree/v0.419.0) and [`openvibe-sdk v0.161.0`](https://github.com/OpenVibers/OpenVibe.SDK/tree/v0.161.0).

- Version: 1.0.0
- Owner: contracts
- Visibility: public
- Status: active
- Compatibility: backward
- Schema: [`https://openvibe.network/contracts/ui/trigger.v1.json`](/docs/contracts/ui.trigger.json)

ui.trigger@1: one trigger an Element's recipe listens for, from the fixed catalog. kind says what happened: a viewer pressing, holding or double-pressing the element, a key or gamepad binding, a chat command or text, a follow, a tip, an AI Moment, a Rundown topic, a timer or schedule, robot telemetry or an event, the stream starting or ending, a viewer-count crossing or another element's event. The fields a kind needs are the only fields it accepts. A trigger is data: it never names code or a URL, and a product may refuse a kind it does not offer yet. Stage 1 of Elements uses press and chat\_command; the rest are declared here so a stage-2 element and the editor speak one language.

## Fields

This schema has no named fields.

## Examples

From the contract's own test fixtures: valid ones validate, rejected ones must fail.

 Valid: chat-command

~~~~
{
  "kind": "chat_command",
  "command": "!dance"
}
~~~~

Valid: press

~~~~
{
  "kind": "press"
}
~~~~

Valid: robot-battery

~~~~
{
  "kind": "robot_telemetry",
  "metric": "battery_percent",
  "op": "lt",
  "value": 20,
  "for_seconds": 30
}
~~~~

Rejected: command-without-bang

~~~~
{
  "kind": "chat_command",
  "command": "dance"
}
~~~~

Rejected: hold-too-short

~~~~
{
  "kind": "hold",
  "ms": 10
}
~~~~

Rejected: unknown-kind

~~~~
{
  "kind": "cheer"
}
~~~~

## Validate

~~~~
const contracts = require('openvibe-contracts');
contracts.validate('ui.trigger@1', value);   // { valid, errors: [{ path, message }] }
~~~~
