UiTrigger ui.trigger@1
Generated at from
openvibe-contracts v0.419.0 and
openvibe-sdk v0.161.0.
- Version
- 1.0.0
- Owner
- contracts
- Visibility
- public
- Status
- active
- Compatibility
- backward
- Schema
https://openvibe.network/contracts/ui/trigger.v1.json
ui.trigger@1: one trigger an Element's recipe listens for, from the fixed catalog. kind says what happened: a viewer pressing, holding or double-pressing the element, a key or gamepad binding, a chat command or text, a follow, a tip, an AI Moment, a Rundown topic, a timer or schedule, robot telemetry or an event, the stream starting or ending, a viewer-count crossing or another element's event. The fields a kind needs are the only fields it accepts. A trigger is data: it never names code or a URL, and a product may refuse a kind it does not offer yet. Stage 1 of Elements uses press and chat_command; the rest are declared here so a stage-2 element and the editor speak one language.
Fields
This schema has no named fields.
Examples
From the contract's own test fixtures: valid ones validate, rejected ones must fail.
Valid: chat-command
{
"kind": "chat_command",
"command": "!dance"
}Valid: press
{
"kind": "press"
}Valid: robot-battery
{
"kind": "robot_telemetry",
"metric": "battery_percent",
"op": "lt",
"value": 20,
"for_seconds": 30
}Rejected: command-without-bang
{
"kind": "chat_command",
"command": "dance"
}Rejected: hold-too-short
{
"kind": "hold",
"ms": 10
}Rejected: unknown-kind
{
"kind": "cheer"
}Validate
const contracts = require('openvibe-contracts');
contracts.validate('ui.trigger@1', value); // { valid, errors: [{ path, message }] }