GamesScriptCallResult games.script-call-result@1
Generated at from
openvibe-contracts v0.143.0 and
openvibe-sdk v0.44.0.
- Version
- 1.0.0
- Owner
- games
- Visibility
- public
- Status
- active
- Compatibility
- backward
- Schema
https://openvibe.network/contracts/games/script-call-result.v1.json
games.script-call-result@1: what a hook call produced: the number of intents it queued, or the error that made it fail (a mod that keeps throwing or overruns its budget is disabled).
Fields
| Field | Type | Required | Description | Constraints |
|---|---|---|---|---|
ok | boolean | yes | ||
intents | integer |
| ||
error | string |
|
Examples
From the contract's own test fixtures: valid ones validate, rejected ones must fail.
Valid: failed
{
"ok": false,
"error": "budget: cpu 50 ms exceeded"
}Valid: ok
{
"ok": true,
"intents": 2
}Rejected: negative
{
"ok": true,
"intents": -1
}Rejected: no-ok
{
"intents": 1
}Validate
const contracts = require('openvibe-contracts');
contracts.validate('games.script-call-result@1', value); // { valid, errors: [{ path, message }] }